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Where to Begin? (part 2)

May 24, 2009

One thing I notice when I see new players trying out Tekken 6:BR at the arcades is that they don’t really know what to do with their characters or what moves are in their character’s arsenal. It’s understandable they jump on the game and their reactions are “oh, what the… how did I do that move?” Well that’s why I’m here to help.

If you have read my article on “Where to Begin?” I’ve stated that you should pick up one character when you first start out. I say this because in Tekken, characters are really diverse, and their move-list goes on for days. Switching between characters every time you lose a match, isn’t going to get you any better. You have to get rid of that mentality of “I couldn’t beat him/her with this character, I’ll try my luck with another.” When you’re first starting out, you have to learn what moves are good in certain situations, what moves are good for poking, what are good for hunting for a counter-hit, etc. Since the game isn’t out on consoles yet, people have no idea where to go look up character’s move-list. You can find them on the official Japanese Tekken site at Tekken-Official.

Looking through the move-list you’ll probably be wondering “how the hell do I read this? It’s all in Japanese.” It’s really not all that difficult, here’s all that you need to know. The move-list is put into 4 columns the first is the move name, second the command, third the hit range, and fourth is a note on that move. Basically the only two important things to know is the command and the hit range.

In the commands section where you see a ‘white’ arrow it means to press in that direction, while if it’s a ‘black’ arrow it means to hold instead. Also whenever a move is listed in brackets it means to press quickly in succession, on TZ notations we use the symbol “~” instead. You’ll also notice that it has “立ち途中” written before a button input. The words 立ち途中 means do it while rising from a crouching position (on TZ we use “ws” for this, which stands for “while-standing” but it was just because if we used “wr” which we use for “while-running” it would get the two mixed up). All characters have a standing position and crouching position, for example after blocking a low move you’ll be in a crouching state, so this is where your ws moves come in.

In Tekken there are 3 different types of hit range moves highs, mids, and lows. Highs and mids can both be defended against by stand blocking (holding back), while lows and highs can be defended against by crouch blocking (holding down-back). Though highs can be defended against stand/crouch blocking, they still have their uses and still very important. So here’s how to read the Japanese Kanji for the said moves:

  • High = 上
  • Mid = 中
  • Low = 下

You’ll also notice that there’s “特殊” listed in the move-list for some characters, basically means it transitions that move into a unique stance of theirs. You’ll also notice that some moves have “ガ不” written in the move hit range area, which basically means it’s an “unblockable” move (a move that will still connect even when you were blocking). Though keep in mind even unblockables have a hit range, so while some unblockables might be faster than other, it could be because they’re high and duck-able on reaction.

In the note area, you’ll notice some moves have a button command written there, if your attack was a throw, it’s showing what the opponent can press to “break” it with. Kind of like Street Fighter, where you “tech” (in Tekken we call it “break”) a throw by doing a throw back, in Tekken you break it by looking at what arm animation went out for the throw and break it accordingly (more on this in the fundamentals section in the future). The other notes that show a directional input means you have an option to go in crouch(しゃがみ) or cancel(キャンセル) a move after the first hit.

Now that you have the basics on how to read the Japanese move-lists, it’s for you to learn how to implement these moves into your play. You’ve got to find what works for you. I see a lot of players pick up a character and try to imitate another player they see, do the moves they do and not really understand why it works or not. Watching others and trying to copy them without understanding their mindset behind it won’t get you anywhere. You have to realize that it works for some players because they know when or how to use a move. There’s so many variables to consider when using a certain move, you have to ask yourself “will this hit at range 2-3?,” “does this move track to my left or my right?,” “how bad or good is this move on block?,” etc… This is why copying another player without knowing what’s going on won’t get you any better. You have to experiment for yourself what works and what doesn’t. Understanding frame data (will be in the ‘mechanics’ section in the future) will also help when trying to determine if X move is a good move to use in a certain situation or not.

So if you have access to Tekken 6:BR at your local arcade, next time you play try and learn how to use your character’s moveset, rather than switching between characters every other match.

-MYK

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7 Comments leave one →
  1. Deus et Dominus permalink
    May 26, 2009 1:41 pm

    “Highs and mids can both be defended against by stand blocking (holding back), while lows and mids can be defended against by crouch blocking (holding down-back).”

    since when can you block a mid in FC? don’t you mean special-mids? or is it simply a mistake? maybe you mean lows and highs can be defended against by crouch blocking. would make more sense.

    good post anyway. keep up the good work!

    • May 26, 2009 2:50 pm

      Whoops, good looking out. Yes that’s what I meant.

  2. coilover2005 permalink
    May 27, 2009 4:13 am

    Agreed =) I’m lovin the knowledge that’s being handed down on this site! It’s good to know that instead of being a cocky bastard like MANY others have been, your actually giving people who want to TRULY learn the game, a respectful guide to go by MYK. I hope the best for this site man!

  3. Diar permalink
    May 27, 2009 10:07 pm

    Finally a website for players interested in learning Tekken. I kept lurking around Tekken Zaibatsu for a beginner’s FAQ but couldn’t find any beginner related threads. This website is what I’m looking for!
    Keep up the good work and good luck.

  4. 0kills permalink
    May 30, 2009 6:10 am

    yeah, and if this were tekken 5, make sure to pick marduk because all you’ll need for him is db3+4 😀

  5. June 1, 2009 12:19 am

    heh, would be heaps cool to join forces with sdtekken, TZ and other tekken sites to make a regular podcast.

    Something like gootecks has from gootecks.com

  6. nick333 permalink
    October 22, 2009 7:49 pm

    i use lee and im pretty good with him i know a lot of his major moves but no air combos…..can someone help me out.. so just email to me thanks….**i need air combos**

    Email_Me_Here23@yahoo.com

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