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MYK’s Tekken Time Podcast Episode #6 featuring Unconkable!

December 5, 2009

Today’s guest on the show is Unconkable, one of the legends from the Tekken Tag Tournament days. This episode we dive into some history of how the game was like back during the Tag-days.

Topics covered:

  • Some of Unconkable’s greatest TTT accomplishments
  • STL/Socal/Japan Tekken scenes
  • Tekken 6 BR Characters:  Zafina, Bears, and a bit on Steve
  • and more





MP3 – 43:12 – 39.5 MB

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13 Comments leave one →
  1. DrBhup666 permalink
    December 7, 2009 2:43 am

    Hey, man! Great podcast as usual.

    I have a couple of questions.

    1. You guys are always talking about the importance of ‘fundamentals’. What exactly do you mean when you refer to a person that has good fundamentals. Is there a set of moves that you mean? I imagine that fundamentals mean the basic game system and the basic sets of moves. Not the comboes and the air-juggels and such. Is that correct?

    2. Also, once you said that you don’t like people that switch characters when they loose. You said that it was important that one stick to a character and try to learn everything about the character inside out.

    I also think it is important to know your main character and learn from your faults and not just switch if you loose. Nobody is good right away with one character, ythey have to practice, practice, PRACTICE!!

    But how do you know which character to start with or which character you will eventually be good at?

    A person can have an instant like or dislike of some characters or like the story and ‘personality’ of a character but after playing with it for a while one might think that the character (or themselves) suck. The reason can be that the controls just doesn’t feel right for that spesific character.

    In my opinion I think it is important that one plays every character at least to 4. or 5. Dan.

    “Knowing your enemy is the quickest path to victory!”

    That way you will know the basics of every character and how they move and play. This way you will get much better with the character you finally will end up using as main.

    Because it is very important to know the moving and animation and the fighting style of your enemy. That will lead you to know what they are about to do and you may deliver the best CH, parry, reversal etc etc.

    Now, don’t you agree that it isn’t always a bad idea to try to switch characters and learn everything that is possible about every option you have before you can make an informed opinion?

    • December 7, 2009 3:59 am

      Loose is the opposite of tight. Lose is the opposite of win.

      To answer your questions, 1) fundamentals isn’t per se knowing a basic set of moves. Categories that’ll fall under fundamentals are such things as A) Throw Breaking, B) Punishing, C) Whiff Punishing, D) Spacing, E) knowledge of strings, etc. Stuff like that, and yeah you’ll also need to know how the game engine works as well, but that goes for any fighting game you’ll be trying to get better at.

      2) If you’ve been playing for awhile and understand matchups pertaining to your character then sure switching characters could be a great idea. Though the main problem I see when I first see new players is that they don’t really give even one character a shot, and keep moving around the roster. Which is fine, one can experiment with characters to try understand X character better, or hopefully try and find a new main somewhere in the process. The problem though like I said before is that, if someone can’t stick to one character and go through tournaments and you know spend some time with that character, then they’ll never really understand why they’re still losing even when they switch characters. Some could see some improvement right away, but generally if you’re fundamentals are lacking, switching characters isn’t going to make it any better. For example, if X player losses all their tournament matches because they can’t break throws, then switching to another character isn’t automatically going to boost your throw breaking skills.

      Everyone is going to hit a wall eventually with any character, learning how to overcome those obstacles is what makes people a better player and make that player’s character more “polished.” So imo, it’s a bad idea if you have really poor fundamentals.

      My main thing I try to emphasize on is learn the fundamentals with one character. Understand how block punishing works, knowing what your character’s best 12f, 13f, 14f, 15f punishers is great and all, but if you can’t apply it to your game it’s worthless. Switching characters is not going to improve this at all. Other characters might have a better 12f punisher than the current character one could be using, but if they’re still punishing -15 moves with a 10f punisher, it makes it almost useless.

      The whole dan thing, I really hope you’re not referring to online, because that’s the worse thing you can do if you’re really trying to get better at this game. Playing in offline tournaments is where all the experience comes in, and then there is offline casuals. Though even these two are completely different in the mindset that goes behind it, but I’ll save that for another day.

  2. Doomshine permalink
    December 7, 2009 2:53 pm

    Random question: Do guests pick the intro and outro song?

    Great stuff as always, keep it up.

  3. Gen. Eric Df2 permalink
    December 8, 2009 2:01 am

    how do i go about fucking up moves that crush mids? fucking bullshit mid crushes…. it’s cool.

    • Gen. Eric Df2 permalink
      December 8, 2009 2:02 am

      and to add to this, this podcast with Conk was great. Very entertaining and information. Ty.

  4. ÉÉÉÉÉÉÉÉÉÉÉÉÉ permalink
    December 8, 2009 5:20 am

    I wish you would ask your quests more probing questions like what they do for a living or how much money they make outside of playing Tekken tournaments.

    • Suiken!! permalink
      December 8, 2009 5:40 am

      Somethings like that are just to personal, if they decide to talk about it they will, I hate to listen to there podcast and here there mom in the background yelling at him to take out the trash lol.

      • Suiken!! permalink
        December 8, 2009 5:43 am

        Also, great podcast Conk.

        I still got a safe d/f+2 ……

  5. Craig @ Brisbane permalink
    December 8, 2009 10:30 pm

    nice.. i gotta say i noticed in the Triple threat tornament ppl don’t use unblockables and 10 strings enough.. sure 10 strings are considered scrub, but fact is most ppl don’t know how to block them.. i’ve been using a 10 string of Nina’s since Tekken 2 & it still nearly always comes off with a ton of damage and a launcher.. 1,2,1,2 can be done from range & doesn’t matter if it misses – by the time you get to them with the funky kicks it’s all over. Unblockables too, they’re fricken awesome.. you just needa time them.. eg when u knock someone down, instead of going for oki, u bb, unblockable.. they try spam 4 or somthing and wakeup into it. King’s unblockables are legendary.

    • PuNkMAFIA permalink
      September 9, 2010 9:08 am

      Unblockables…. your kidding me???

    • DrBhup666 permalink
      September 9, 2010 11:54 am

      I agree with you that people too often doesn’t take 10-strings seriously because they think noone will ever pull it of and they lack experience if someone suddenly pulled it off. That results in a lot of damage they have to take.

      But the unblockables take so frikin long time to do that anyone who has the least bit of experience either will interrupt with a quick jab or stay far away. I haven’t had too much luck with unblockables.

  6. November 18, 2013 6:30 am

    I realize that it’s been 3+ years since this podcast – but did Shaun ever follow through with his plan to upload match vids?

    Hopefully MYK receives notifications for comments

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